
Sydney Great Podcast Editor
This guide will take you through the following:
- Setting up Reaper actions that combine several elements of editing into a few button presses
- Setting up FX Chains and templates to save time at the beginning of each new podcast. This includes using EQ, compression, gates, and other effects.
- Putting it all together and actually editing our podcast.

For this tutorial, we’re going to be using Reaper, a digital audio workstation (DAW) that is not only powerful and customizable, but at only $60, it is also one of the most affordable DAWs on the market.More than that, it comes with a 60 day trial period, and you can keep using it without any loss of features after the trial ends for free! You could continue to use Reaper forever without paying for it, but with all the customizability built in, and updates rolling out every 2 weeks, I think you’ll find after 2 months that the $60 price tag is more than worth it. Download Reaper here.
The one thing all great podcasts have in common is ample time set aside for post production.

Choose a length of time for the backups that suites you. I don’t mind losing 10 minutes of work in the rare instance that Reaper crashes, but you might want to backup more often.









You will get some pop ups asking if you really want to change those assigned buttons to our new actions, and click yes to each. When you’re editing a podcast, 90% of your time will be spent cutting, ripple editing and undoing, and we’ve just reduced those actions to 3 keys that are all within reach of each other! You’ll save so much time not having to dig through menus, or looking down at the keyboard to make sure you’re hitting a complex key binding, you can easily double or even triple your efficiency at editing over other programs. But we’re not done yet…


Type: Band
Log-scale automated frequencies
Frequency (Hz): 87.0
Gain (dB): -1.3
Bandwidth (oct): 3.70After putting in these settings, you should see a slight dip in the curve on the left hand of the graph, and then a straight line. Next, input the following info for the following bands.

Enabled
Type: Band
Log-scale automated frequencies
Frequency (Hz): 209
Gain (dB): -2.5
Bandwidth (oct): 3.75
Enabled
Type: Band
Log-scale automated frequencies
Frequency (Hz): 3256.0
Gain (dB): -2.7
Bandwidth (oct): 3.7
Enabled
Type: Band
Log-scale automated frequencies
Frequency (Hz): 547.7
Gain (dB): -5.4
Bandwidth (oct): 3.76
Enabled
Type: Band
Log-scale automated frequencies
Frequency (Hz): 7400.0
Gain (dB): -1.3
Bandwidth (oct): 3.7
Enabled
Type: Band
Log-scale automated frequencies
Frequency (Hz): 1495.0
Gain (dB): -5.4
Bandwidth (oct): 27
Enabled
Type: High Pass
Log-scale automated frequencies
Frequency (Hz): 70.0
Gain (dB): 0.0
Bandwidth (oct): 1.0

Attack: 10 ms
Release: 100 ms
Ratio: 2.0:1
Knee size: 5.0 dB
Threshold: -19.4

Now it’s time to use the Trileveler we downloaded all the way at the beginning of this guide! This is a really powerful effect that takes a lot of the thinking out of getting a consistent tone out of our vocal tracks, and it’s going to make sure each person in our podcast always sound like they are at the same level. It works by compressing and expanding the incoming signal, so that the audio sounds more consistent without sounding over compressed, and it can be set up in a few clicks! First things first, unselect “AUTO INPUT” and “AUTO THR.” unless you are a solo podcaster. These are great features, that can make for an even smoother sound, but can cause some problems in multi-person podcasts when it starts to interpret crosstalk (someone else’s voice being picked up on your mic) as audio it needs to level. Dial in the following settings:

Target: -19.00 LUFS
Gate Threshold: -53.00 dBfs
Gate Speed: 500.00 ms
Output Trim: 0.00 dBNext, select “CONFIG” and bring up the “Fast Dynamics Max Attenuation” and ““Medium Dynamics Max Attenuation/Gain” settings to 10dB, and all the slow dynamics to 20dB. Also, optionally bring up the HPF to 0.10. This is a high pass filter that will ignore sound under that threshold, like bumps on the table. Save as the default preset.Play your audio track for a bit, and adjust the Input Trim so that the three bars at the bottom of Trileveler ar as close to 0 as possible, and then adjust the Gate Threshold to the point where you can hear the audio of the speaker come through, but when they are not talking, no audio is coming through. It’s a bit tricky at first, but once you get it Trilevler will handle the rest.
The last plugin we’re going to add is a ReaXcomp, and from the pulldown menu just select “griz: female de-ess (change band 2 for your singer). This is going to help reduce all the nasty sibilance (think words with excessive “sss” sounds), which can come across really harshly in our listener’s ears. Move around the two vertical bars around band 2 until you find a nice balance of reduction in esses without it cutting into other parts of speech.

Now that we have our effects in place and we’re getting a great sound, let’s save all these plugins together under one heading. Right click anywhere in the menu showing the plugin names, and go to FX Chains > Save all FX as chain. Name it how you want, and now anytime you need to add a new voice track to your podcast, you can have it set up and sounding as good as this one just by right clicking and loading this FX chain.

Active
Top Freq (Hz): 200
Threshold: -15.0
Ratio (:1): 3.2
Knee (dB): 4
Attack (ms): 30
Release (ms): 78
RMS size (ms): 5
Gain: 1.0
Log()-scale automated frequencies
Active
Top Freq (Hz): 5530
Threshold: -9.0
Ratio (:1): 2.0
Knee (dB): 10
Attack (ms): 20
Release (ms): 60
RMS size (ms): 5
Gain: 1.0
Log()-scale automated frequencies
Active
Top Freq (Hz): 24000
Threshold: -14.0
Ratio (:1): 2.0
Knee (dB): 10
Attack (ms): 20
Release (ms): 60
RMS size (ms): 5
Gain: 1.0
Log()-scale automated frequencies
Next, appropriately, we’re going to put “JS: Master Limiter” on the Master track and leave all the default settings as is, except for setting Limit (dB) to -3.0. Save these to an FX chain and we’re done fiddling with settings!

Finally, making sure there are only audio clips you need in every episode in our project (intro/outro music, recurring sponsor ads etc.) go to File > Project templates > Save project as template, name it, and you’re done! We now have a template customised to our podcast that we can call up instantly, record into and edit on with only minor adjustments to the FX chains that we’ve already put into place. It might seem like a lot to do all up front, and we haven’t even gotten into the actual editing of the podcast, but having a solid foundation that we can get going in 3 clicks (File > Project templates > [Name of Your Template]) saves so much of the time that goes into editing that we could be using to make really great show notes or coming up with shareable content for social media.You might be wondering why we have so much preamble in a podcast editing guide. I’ve found the wall most podcasters hit after a few months has very little to do with actually recording the podcast itself, and everything to do with the amount of work in post needed to get each episode out. It might seem like overkill right now to set up so many FX chains and templates, but when you’ve left the editing of an episode to 10pm the night before it has to go up, I think you’ll be happy you made so many shortcuts today.
1) Dead Air
2) Uhms and Ahs and Stutters
3) Crosstalk (Person A’s microphone picking up Person B’s voice)
4) Breathing, rustling, thuds and other noises made by people who forget they are recording a podcast and not having a “who can absentmindedly pick their microphone’s grill the longest” contestAnd we’re going to do it all with just our X and Z buttons, and some generous portions of right clicking. Typically in DAWs the left click is used for selecting individual pieces of audio, and moving them about, or moving entire sections when Ripple Editing is on. It makes selecting a period of time in the DAW window very annoying because you always have to click just above or below actual bit of audio you want to select, making it a real pain if you have several tracks stacked on top of each other with audio. Instead, we’re going to use the right click, which in Reaper creates a time selection even if you’re clicking on the audio itself! So if you’re on a laptop you might want to consider plugging in a mouse for easy access to the right click function.Anyways! Editing out dead air and filler words is very easy with our set up. Just right click and drag over the bit you want to remove, and hit X. That will automatically pull out the highlighted section and move everything after it up to where the edit started, and will automatically crossfade any sections that touch for a smooth transition. You see the crossfade if you zoom in close enough (Alt + Scrolling, or +/–), and can adjust the amount of crossfade by left-clicking on the top of the fade and dragging it to taste.

On the left we can see the default crossfade made using our custom ripple edit. By clicking and dragging the top of the crossfade, we can make it bigger in either direction. This is useful for edits mid-sentence, trying to make it as smooth as possible.
Sometimes you’ll find it’s easier and more natural sounding to edit out an “um” that transitions into a word (for instance, when someone says “Ummmmm my personal preference is…” ) if you edit out the “uh” sound in “um” and then do a longer crossfade on the second word. A word of warning: to make your speakers sound as natural as possible, try to edit out as little of the surrounding audio around a filler word as possible. If you start cutting words too close together, you quickly lose the natural flow of the speaker and the edits will sound more distracting than the “ums” and “ahs” ever did. With a little practice, you’ll find that you can pull out dead air and filler words in a way that sounds natural and keeps the pace of your show up!
Next, we have to deal with the crosstalk that is building up on our tracks. If you have a podcast and haven’t been gating or scrubbing your tracks to get rid of crosstalk, this is the single biggest improvement you can make. Basically, anytime someone isn’t speaking, you want make sure their track is muted some way. Without doing this, speakers can start to sound distant and the noise floor (the amount of noise on a track when no one is talking) can become distractingly high.
A lot of people will suggest setting up gates, and we do have one on Trileveler, but we don’t want to depend on this to keep out the crosstalk and keep in the good stuff, because oftentimes podcasts are recorded in less than ideal places, and in some cases the crosstalk might be louder than the speaker. You’ll run into this lots if you try recording someone loud and boisterous with someone quieter and more reserved in the same room, the loud person will oftentimes be louder on the quieter person’s track than the quiet person is!
So, to deal with this, we’re going to pull out any audio we don’t need with our trusty Z button. Highlight the audio you want to delete with a right click/drag (if doing it over multiple tracks, make sure you drag the box over all the audio you want deleted) and press Z. It’s very simple, but can be time consuming to do, as the more people you have in an episode, the more audio you have to delete. The two best ways to do this, I’ve found, is to either pull out all the crosstalk before you start making cuts, so you just get it out of the way, or do what I call rolling edits, where you select audio and delete it while the audio is playing, and then press F to centre Reaper on the currently playing audio again. This last way is a little more advanced, but it saves you from going through the episode twice!
Finally, let’s talk about breaths. After editing hundreds of podcasts, I can say without a shadow of a doubt that every person’s breathing patterns are as unique as a fingerprint, and they are all annoying. Now, you may not share this opinion, and find the laboured wheezing of a particularly annoying braggart a comical juxtaposition that would be of benefit to your podcast, but by and large we’ll want to edit out the sharp intakes of air people take while they’re in the middle of making a point. These can be particularly sibilant and can be fatiguing on listeners’ ears. However, if we ripple edit out the entirety of every breath our guest takes, they start to sound very unnatural and almost robotic, while simply deleting the breaths can leave long, awkward gaps.
Instead, try splitting the difference. Delete the entirety of the breath, and then ripple edit out half of the resulting silence. I have found that nearly every time I employ this trick, the result sounds more natural than either edit on their own.
The main part of our podcast editing is done. However, if yours is like most podcasts, you have separately recorded intro, outro, music cues and maybe an ad to insert into your podcast once you’re done editing the main part. This is where ripple editing proper becomes very effective. Under Options select Ripple Editing Off to change it to Ripple Editing Per Track and then once more to Ripple Editing All Tracks. With this enabled, left clicking and dragging any clip will move the highlighted clip and every clip on every track after it at the same rate, allowing you to quickly make room for the intro and ads in the podcast.Be wary though: never move tracks too quickly with ripple editing enabled, as you can sometimes move clips to different tracks and mess up the sync of the podcast. Always be ready with Cmd + Z to undo any mishaps.
If you’re putting music underneath your voice, take an EQ and dip out some frequencies around the fundamental (80-120 Hz) and a broad swath in the high end (around 2-8kHz) to make your voice really pop out and not get lost in the music.
Bounds: Entire Project
Choose your output directory
File Name: $project
“$project” gives your rendered track the same name as the project, which is a handy time saver
Sample Rate: 44100 Hz
Channels: Mono
Full-speed Offline
Use Project Sample Rate For Mixing and FX/Synth Processing
Resample Mode (if needed): Fast
Tracks with only mono media to mono files
Output format: MP3
Mode: Constant Bitrate (CBR)
Bitrate: 96 kbpsIt should be noted that for rendering there is no final word on the best way to do things. However, this guide is making sure you conform to the most commonly accepted guidelines for podcasts. For instance, you may see that -16 LKFS (Loudness, K-weighted, relative to Full Scale, a way of measuring loudness) is recommended for podcasts, but we’ve set our individual tracks to -19 LKFS. However, because of panning laws, our mono file will gain 3dB of volume when going from stereo-to-mono so in the end we will be at -16 LKFS.In the coming weeks and months we’ll be expanding out our guides to individual components (like rendering or compressors or other helpful reaper action chains), and even into the best ways to record and distribute your podcast. That being said, I encourage you to experiment with these settings and fine-tune it to the unique nature of your podcast.
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